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GAME JAM: RELATIONSHIPS

Personal Group Project, Unity C#

This project was created as part of the Global Game Jam 2019. The theme for this Jam was Relationships, which lead me and my team of three to create a racing game where the competitors are connected.
Below you will find a short video of a typical play through, as well as a break down of the parts of the game I worked on.

Game Jam: Relationships: Projects
Game Jam: Relationships: Video

Itch.io Link: https://thomaswalsh.itch.io/schkreyvb

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Intro

The idea for this game was to test the relationship between the players. This was achieved because both players have to work in unison in order to achieve a good lap time. However, this is a racing game, even though the players are always within 5 meters of each other, this means that at any point either racer can try to use the momentum of the rope to propel them across the line first.

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Skills

For this project we had three members, this meant we could split up our work load effectively to finish in the given time limit of 48 hours. For this project I chose to work on the timing system for each split, and each lap. In addition I also designed the track and the mini map, though the textures used I did not create. Later on in the project the team decided we needed a scoreboard, to help create this in the time limit I used a prebuilt scoreboard from a tutorial, and then integrated the foreign element to work with our code.

Game Jam: Relationships: Text
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