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DISSERTATION
University Work, Unity C#
This is the final version of the project created for my dissertation. This project was created to help judge if Dynamic Difficulty Adjustment (DDA) had a place in the Rouge-like genre. The sprites used in this game are not of my own creation. Below you will find a short video of a example play through.
Dissertation: Projects
Dissertation: Video
Itch.IO Link: https://thomaswalsh.itch.io/swords
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Intro
For my dissertation project I created a Rogue-like that could be played with multiple difficulties. This allowed me to test if my idea that Dynamic Difficulty Adjustment had a place in the Rouge-like genre, by hiding which version the player was playing and judging enjoyment.
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Skills
To start the creation of my dissertation I took an old project for a former module and updated it. I added procedural generation of maps and enemy placement, as well as optimising old scripts written in C#. After the optimisation I added Dynamic Difficulty Adjustment options as well as fixed difficulty options. The difficulty was controlled by adjusting both the players statistics and the enemies.
For my dissertation I also had to collect inflammation from other students based of feedback from my project.
Dissertation: Text
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